Name: Pelonia

Capital: Mexalapan

Head of state (Šayar): Sadeyo Leyon

Head of government: Tlílla Tšaitšycahíytli (administrator of Mexalapan)

Languages: Mexala-talámy (Pelonian)

Climate: Steppe, arid, tundra, saltpan

Population: 5 billion


Colonies: Doliax, New Pelonia

Former colonies: Earth


Salt flats in Pelonia


The name “Pelonia” derived from the name “Pelangónia”, which is the planet on which the Pelonian civilization evolved before conquering Íphael. Pelan (“palan”) means “wise” or “scientist” in Mexala-talámy, and “Pelonia” can be translated as “Land of the Wise” or “Land of the Intelligent”. It can also be translated as “advanced”.

Ancient Pelonia

The ancient realm of Pelonia first was made of the states of Šelšaia, Šaia, and Šelmith; later, Íxtal joined these states. The state of Šelšaia is the state where the culture of the conquerors started; back then, the state looked different. The name “Šelšaia” derives from the pel. word Šelšay, which means “sea foam”. The colonists, when they were flying above the continent in their spaceships after arriving on the planet, looked down at the white salt desert and called it Šelšaia because the white reminded them of sea spray.

The oldest part of the city that is today Mexalapan, the governors’ district Qatlan, once was not part of Šelšaia, but an island, several miles away from the coast of Šelšaia. In Mexala-talámy, the name átlan means “out of”. The first name of the city was actually Átlan Mexala, “out of the sea / the water”. When Qatlan began to grow and the Pelonians grew short of land, they decided to create more land. They started to build artificial islands and connected them. After many years, Qatlan had grown so much that it touched the shore of Šelšaia. The city and the smaller towns at the shore merged and formed Mexalapan, which became the new capital.


Relations to Alonia and other tribes

Before the Colonists’ War I, Pelonia and Alonia were never seriously at strife. When starting to conquer the planet, the Pelonians first settled in east Farfesta, avoiding the south. However, when they started to conquer southern Farfesta, states such as Ética asked the Alonians for help, which led to battles between Alonia and Pelonian conquerors. Pelonians and Alonians continuously had several conflicts, including Alonians that stopped Pelonians from conquer Farfestian states or settled battles with enemy tribes in Pelonian territories. But when the Pelonians started to conquer lands all over Eqilonia, the Farfestian tribes asked the Alonians for help, and started the Pelonian-Alonian War 1.

Foreign relations

Pelonia does have diplomatic contact to the planet of Naptil (Naptra) in the same solar system, on which an independent Scaleskin population thrives, and to the Néxháda in a magnetar system a few light-years away.



The border of the tectonic plate on which Pelonia and Alonia sit, leads through the state of Mexetalpha, along the eastern mountain range of Farfesta and then through the south of Qarqai. It is easy to see that the bottom of Qarqai seems “dishevelled”, as though there had been a huge volcanic explosion that formed the country. Also, there are hundreds of islands located in the sea below Qarqai, which mass make up at about the mass that seems to be missing in Qarqai. Because the region is so tectonically active, a large part of the country detached from Qarqai and turned into the Qarqaiisian Islands. Of course, these islands were formed over millions of years, but Íphaelian records mention one huge eruption about 100’000 years ago, that disrupted Qarqai and caused the country to loose a lot of mass that floated towards direction of Tehería.


It is also clear that the west of Pelonia has faced a lot of erosion, and that it might have once been connected to Doliax and Dolieux. Streaming and floods that are related to the three moons, and a Jetstream that causes fierce wind from the west, have also contributed to forming the iconic shape of Pelonia’s west coast. The erosion is still tearing at the country’s coast and Pelonia still looses land, although it is only a few inches per Íphael-year. The erosion is one of the reasons why ancient Mérimarad in Meryan had to be abandoned as it was being flooded and sinking in the ground, and rebuilt further land inwards. The ancient ruins of Mérimarad are still visible in the Bay of Šelšay, now completely submerged in water. But Pelonia also gains land in some places, which makes the geology of the country even more fascinating. Šelšaia, Šaia, and Íxtal actually gain land through salt sedimentary deposition that balances the mass of land that is eroded. The west of Pelonia may have been covered in water, once, and when either the plates drifted or the sea-level declined, all that remained of the ocean that had covered the west of Pelonia was the saltpans.

Steppe covers most of the states of Xúpan, Úxulpan, Arisoy, Mištan, Ángo-Séney, and Séney.



Big animals are something that wasn’t found on the whole planet of Íphael before the colonists arrived. The Alonians, however, had brought animals with them, and even tough there are no big mammals on Íphael like they exist on the Earth, they have evolved and adapted to the conditions on Íphael. Most life forms that can be found in Pelonia are reptiles, algae, medusa, and plant-animal-hybrids.

“Quaquolls”, a common hybrid animal-plant species that can be found in whole Eqilonia


Pelonia founded the Realm (“Eqilonia”), and later united with Alonia. There is a copy of the laws of the Realm in every household in Pelonia, Alonia, Farfesta, and the colonies.

Pelonia is ruled by a Šayar (“king”) that is responsible for political decisions in Pelonia and Eqilonia. Each part-state is ruled by an administrator called Mîtir. Since Pelonia united with Alonia, all military decisions concerning the Realm fall to the Búcanar, which is located in Alonia. This is to prevent that Pelonia and Alonia, which had been at war repeatedly after the Pelonians colonized Íphael, could ever be in a battle with each other again.

The “Wisest” watch over politics in Pelonia and prevent leaders from abusing their power for decisions that could harm the Pelonian ambition for progress.


Urban regions

The largest, most dense cities in Pelonia are:

Mexalapan – 93’800’000 (greater Mexalapan region: 1 billion)

Rúddha – 88’400’000

Ákolay – 80’000’000

Viyénkih – 77’000’000

Lárisol – 70’000’000

Napharell – 70’000’000

Mîtskiht – 60’000’000

Mérimarad – 40’900’000

Rúbin – 30’000’000

Šelga – 20’000’000

Quaad – 10’000’000

Vérisu – 4’000’000



The part-states



Capital: Mexalapan (The Water City)

Šelšaia was the first state to be colonized by the Pelonian colonists. The name derives from Šelšay, sea foam, because the saltpan looked to the colonists in their spaceship like sea foam. It is funny that the Alonians had pretty much ignored the saltpans in the west of Pelonia, and preferred to settle in the arid region of Alonia. While there have been ruins found that prove that the Alonians used to harvest salt in pre-Pelonian Íxtal, they set west Pelonia aside as “not suitable for colonization”. And while it would have been certainly harder to colonize the saltpans without the advanced technology of the Pelonians, west Pelonia was the hotspot for the Pelonian civilization. The soil in the saltpan is not suitable for any kind of vegetable, so the Pelonians settled along the coasts to thrive on seafood and sea vegetables, like the sea potato.

The state is also known, of course, for Mexalapan, the largest city on the planet and capital of Pelonia.

What to visit

Salt flat in Pelonia

Mexalapan (The Water City)

Population: 93’800’000

Welcome to Mexalapan, the monster of a city with nearly a billion people.

Mexalapan, the largest city on Íphael (it is about the size of Switzerland, and has nine times the population of London), is definitely worth a visit for everyone visiting the planet. Mexalapan means literally “Water-town”. The city that had many thousands of years’ time to grow is the cultural and political melting pot of Pelonia. Mexalapan is for Pelonia like London for Europe—only larger.


Mexalapan can get slightly intimidating for a visitor—because this monster of a city doesn’t seem to have any borders. You can travel through the city for days, without getting anywhere near the border. Mexalapan does have Alonian districts, shopping districts, industrial districts, Scaleskin districts, repeated throughout the city. Whilst the part around Qatlan is still considered the main city, the rest of the districts have developed their own cities within the Greater Mexalapan region. Mexalapan was erected in a saltpan, and outside the city lies a wide saltpan, which means that all agriculture needs to be inside the city, because the land outside just isn’t fertile enough. This is why there are wide districts within Mexalapan where algae, grain, and vegetables are grown in vast farms. These farms have to be so gigantic because they have to feed millions of people. There are also farms within the city, and in the reef, where water vegetables are bred. All meat and most of the seafood are made artificially and no animals are bred or slaughtered for this purpose, because there wouldn’t be enough animals to feed the whole city. Šelšaia is one of the most arid regions on Íphael, with hardly any rain, and all fields and parks in Mexalapan—and Šelšaia—are only possible through irrigation.

Mexalapan used to evolve from Qatlan, which used to be the capital of Pelonia. Qatlan is still the base of the government in Mexalapan, although it isn’t a city anymore, but only a small district within the capital. Qatlan also can still hover into the air in case of a threat. Qatlan grew so large that land had to be reclaimed. Where today is the district of Mexala, a bridge led from Qatlan to the shore. This bridge was used to reclaim the land that later formed the district Mexala, and then torn down. The new city was called Mexalapan—water-town—and started to grow.


The wild beach of Šelšaia

Between Mexalapan and the beginning of the Šelšay salt flat, there lies one of the most beautiful beaches of Pelonia. The Léxulpan Beach is famous for its white sand, and huge rocks covered in pink and yellow coral and anemone- like species. Whilst all beaches in Pelonia face way stronger tides than on the Earth, what with the power of three moons pulling on the water, the tides in the region around Léxulpan Beach are even more forceful than in the rest of the country. The rocks with the coral and algae are submerged in water during flood, and completely void of water during low tide, because of the steep slope of the beach.



If you had enough swims in hot springs and beaches and are looking for a bit of history and a bustling city, visit Napharell in the north of Šelšaia. The city of Napharell is called the ‘city of ambassadors’, and that may actually not be exaggerated at all, what with more than 70% of all ambassadors being instructed at the ambassador school in Napharell, the oldest ambassador school in Pelonia.


Coral reef in the Bay of Šelšay

The reef in the Bay of Šelšay is so large that it spreads from the beach to the island outside Mexalapan, which makes it more than three times larger than the Great Barrier Reef. The reef was nearly destroyed in a surge of climate change a few thousand years ago, but was reconstructed by scientists.



Capital: Viyénkih

Šelmith is one of the most ancient states of Pelonia and was part of Ancient Pelonia. It is recognized for its wide saltpan (most of the state is composed of salt desert), which supplies a huge part of Eqilonia (together with Šaia) with salt.

White sand, Šelmith

Most of the state is saltpan, and people only live in the cities. The wind- and sea- caused erosion causes Šelmith to part with several millimetres of coastline every year, although salt sediments win the state some of the land back.

What to vist

Šelmith salt flats and hot springs

Šelmith is composed of salt flats and limestone desert. The palace of the Šelgtúas in Viyénkih was actually built on a white travertine cascade. Viyénkih itself is a completely white city that is worth a visit only because of its buildings and temples. In the salt flats, there are dozens of hot springs.



Capital: Šaia Traskuaseille

Šaia is the state with the largest saltpan of Pelonia. Almost all of the state is saltpan, with only a small part of the state being used for cities. The state supplies the Realm with salt.

Salt flats in Pelonia

Šaia salt flats

The state of Šaia is actually made up of up to 90% of salt flats, so actually, the whole state is one enormous salt flat. Whilst Šaia does not have the pink salt lakes of Šelšaia, it has the largest salt flat in Pelonia, and the largest quarry to extract salt of whole Pelonia.



Capital: Íllhíyatepetš

The “White State”, one of the most ancient states in Pelonia, and with the largest lime desert of Eqilonia. Íllhíyatepetš is one of the cities most affected by erosion, and parts of the city had to be torn down and built again further away from the shore as the bay grows larger every year due to erosion.

What to visit


White cliffs in Íxtal

The state of Íxtal in the west of Pelonia is, like Šelšaia, Šelmith, and Šaia mostly covered in salt flats. The cliffs made of limestone are some of the most beautiful in whole Pelonia.



Capital: Mîtskiht


The state is most recognized for the city Mîtskiht, the city with the largest Hámomy district in Pelonia. The state is known for its vast steppe.

What to visit

Mîtskiht in Xúpan

The city of Mîtskiht is famous for its Hámomy districts and Hámomy schools, and of course the lanes on which you can find Silvers. But the city is also known for its completely white buildings, the golden temple, and as a hotspot for artists in Pelonia. The state of Xúpan lies above the Tláltelólco Line, which means that the state is part of the vast steppe region in the north of Pelonia.



Capital: Mérimarad

The state of Meryan is one of the first states that were formed in Pelonia. The state is known for its arid landscape with red sand. After Ancient Pelonia had been formed, Meryan used to be independent for a few centuries, but then joined Ancient Pelonia.

The ancient Mérimarad has been flooded because of the sea level of Íphael rising, and was abandoned. The city was erected again further away from the shore. The remains of the ancient Mérimarad was left in the sea. Most of the city is decayed, and covered in water.

Meryan from above

What to visit

Desert and orange travertine cascades in Meryan

The orange travertine cascades in the desert of Meryan are something a tourist flying to Pelonia shouldn’t miss. They are in the plain and can be approached by spaceship from Mérimarad.

Mérimarad in Meryan

The city of Mérimarad is one of the most ancient cities of Pelonia. The city is so ancient, that it already has been submerged by the sea, once, because of sea level rise. The ruins of the ancient Mérimarad are still in the bay, with most of the city decayed or covered in water, and only the turrets of the temples looming out of the water at low tide. The city is also known for its red buildings that look as though they had been formed out of sandstone.



Capital: Tlétec

The state Úxulpan lies in the steppe climate zone, and nearly all of the state is covered in steppe and prairie. The state got its name (“place of ochre”) for its ochre slopes.




Capital: Lárisol

Arisoy, the “Land of the Wind”, is known for its wide fields of grass. It is one of the most visited states in Pelonia, and you can take tours in an aircraft that will fly over the impressive landscape while you can take photos. Arisoy is also the location of the high court of Eqilonia. The landscape of Arisoy is flat, with sharp, round rocks looming out of the grass—which can become man-tall—and soft slopes.

Lárisol is the location of the High Court of Eqilonia.

What to visit

Grass lawns in Arisoy

Arisoy is known for its wide lawns with man-tall grass. The violent wind in the region has caused the mountains to erode, so that only pinnacles loom out of the grass.




Capital: Beryósol

This state is covered in red sand, like Meryan, and does have salt lakes that can be visited.

Red sand



Capital: Rúddha

The “red state” is known for its red sand, and saltpans in the depression in the north. Rúddha is one of the largest and most densely populated cities in Pelonia. The city is known for its red buildings.

Red sand, Tostoy



Capital: Lário

This mountainous state is known for its metals that can be extracted in this region.

Steppe in Peluancalo.


Húmba (Úyulpan)

Capital: Rúbin

The largest state of Pelonia is also the wildest. Whilst the north does have a few cities, the southern part of the state is almost void of any settlements. The southern part of Húmba is covered in rainforest, mountains, and fog forests, and some parts of the state are so isolated that they can’t be visited at all.

What to visit

Húmba does have many national parks, and one park where visitors can try to cross a precipice.

Mountains in Humba


Capital: Ákolay (Aekkoli)

Mištan, the “grey state”, is the only state ruled by a Scaleskin estate. The state has the largest Scaleskin population in Pelonia. The region of Mištan was given to the Scaleskin population to settle after they had been freed from slavery.

The state actually isn’t grey, but green, and covered in steppe.

Mištan from above. Most of the state is covered in steppe.

What to visit

Ákolay in Mištan

Mištan definitely is a very fascinating state, and the only state in Pelonia ruled only by Scaleskins. Ákolay, or Aekkoli, as it’s called in the Scaleskin native tongue, is one of the most interesting cities in the steppe region of Pelonia. Mištan is the only state in Pelonia where the Alonian religion is practiced, so visitors have to keep that in mind. The city is located in the middle of steppe, so visitors can visit the steppe after visiting the city.



Capital: Sorómn

This small state once served the Pelonians to extract minerals (gold, Íphaelium, silver). It is covered in steppe, and minerals are still extracted in some parts of the state.

Shrubs growing on a mountain in Ango-Seney



Capital: Tláltelólco

The greenest state of Pelonia does have the largest prairie of the country. Séney is known to be very resourceful, and the Alonians had extracted Íphaelium here before the Pelonians settled on the planet, but abandoned the cities they had erected later.

Prairie in Seney

What to visit

Prairie and steppe in Tláltelólco, Séney

Séney isn’t mentioned a lot in tourism in Pelonia, which is sad, because Séney does offer fascinating views. The north of Séney is covered in steppe, while the southern part of the state is prairie. It is actually the greenest state in Pelonia, maybe with the exception of Arisoy with its vast lawns. Séney does have the description that it is deprived and bleak, amongst other things because it used to be—and still is—the main state in Pelonia to extract and refine resources such as Íphaelium and ore. But outside the industrial towns, the views in the state are astonishing.



The name of this state derives from “Land of the Snow”, which is connected to quantum technology being tested in this region of the country, which caused large strips of the state to become devastated and bleak. The state also does have some power plants and supplies the country with minerals.



This state does have a large depression, where fire storms (“Tsúyo”) are very common. The state is flat, with only small slopes near the borders of Nénšay and Húmba.

Steppe in Xeian, near Humba.



Capital: Áyu Úon

The state is at the border between the depression, and the mountains of north Alonia. The state is very isolated.

Mountains in Lanasakia



Capital: Weïk

The smallest state of Pelonia actually used to be a Farfestian settlement, but then was conquered by the Pelonians. The city of Weïk was erected at the foot of a waterfall, and near a precipice. After thousands of years, the erosion has made most of the dais on which Weïk sits disappear, and the city now appears to sit just at the verge of the precipice. The city is one of the most isolated in Pelonia, and can only be approached by spaceship or chariot. There had been a train once, which was abandoned after erosion and slides had damaged the ways.



Capital: Quaad

One of the northernmost states of Pelonia. Mexetalpha is a very special state; the Mexetalpha climate border between the steppe in the north of Pelonia and the cool Tundra climate in the north of Mexetalpha leads through the middle of the state. The climate border even leads through some of the cities. Some cities lie on the climate border, with one part of the city lying in the steppe, and the northern part most of the times covered in snow. The border of the tectonic plate coincidently leads through Mexetalpha, too, which makes the state very volcanic.

The city of Quaad (“cold”) is known for its prison. The Insurmountable Bay is used to extract methane from the sea.


What to visit

Black sand, Mexetalpha

The state is known for its completely black beaches, sometimes with ice covering the sand because of currents moving the ice across the Insurmountable Bay.



Capital: Vérisu

The northernmost and coldest state of Pelonia, with the coldest city in Pelonia. The state is in the Tundra climate zone.



The Pelonian culture embraces success, progress, and evolution. Success is very celebrated, although it can be hard to achieve, because the expectations—and the competition—can be huge.

It might seem understandable, that the thought of the Pelonians that progress is the most important thing of society, and the tradition of the Alonians that no rules must be changed, led to the Pelonians and Alonians being at strife for several times.

The very peculiar economy of Pelonia, which slowly conquered whole Eqilonia after they had arrived on Íphael, was developed during their stay in outer space as civilization without a home planet. After living in a spaceship colony for generations, the Pelonians recognized that a society in which people could get prices for their work, but not use them (because the spaceship colony could not offer many opportunities where they could have used them), would not work. People would not have enough motivation to work hard, but without a price, they would have no motivation. This is when they introduced what has been translated into English as the “Utopian system”, because of the complete absence of any physical money. With the new system, people could profit, but given that there weren’t many opportunities to use money in a spaceship colony economy, and no space to store it, the system rewarded people with things such as larger spaces to dwell.

Pelonia is recognized for its Hámomy, which can be compared to our influencers on the Earth. The Hámomy used to be artists at the court of the Pelonian ruler, most of them dancers. They later started to become mistresses at court, and they were recognized as mistresses for thousands of years, until they started to wear clothes that were handed to them by the shops selling clothes. People started buying the clothes the Hámomy were wearing, and so the Hámomy became ambassadors for brands.

See an article by Alexandros Glykos on Hámomy here



Pelonia doesn’t have a religion the way we understand it (anymore). The Pelonians are a civilization of scientists and conquerors, considering the progress of the civilization as the most important thing. They do have a collection of wisdom that could be interpreted as rules the way the Instructions are for the Alonians. The most important (and one of the most famous) wisdoms is “The progress of the community is the utmost asset”, which means that nothing must prevent progress and development of the civilization, including religion. So, whilst the Alonians have customs that have not changed over thousands of years because the Instructions must not be changed, the Pelonians have adopted and ceased culture and customs since they arrived in Pelonia.